LO3: How I created my product
For this unit I mostly worked in blender and photoshop, this is because photoshop is a digital design application which makes is perfect for generating digital designs such as concept art. For a project such as this one it is more efficient to make a digital version of my concept art as it going to be used in other software such as blender for references so that the model can be properly scaled and rigged for movement.
Next i would've made the upper body from using the extrude tool to give the square extra faces so that i can create a low poly version of the body which may then be sculpted later on, for the most part of this project will be using the mirror tool in order to make sure the model is even on both sides.
However, even though i am happy with the shape of the face, it may not be the most suitable for advanced rigging as i made it a solid object, so without it being hollow i cannot sculpt a mouth or eye sockets. however I could possible tackle this obstacle by instead animations a 2d mouth onto my sculpt to emulate the idea of the character having a mouth.
I believe with more time I would've been able to fully construct the body of my character and then even be able to rig the character for movement and 3d animation. However I may continue this concept for this character and with some alterations, use them in future units such as my unit 4 - Interactive media and games design unit where I hope to develop a VR game in which this character may appear as a form of easter egg or main character.
For post production I would've devoted my time to the rigging of the character, this would mean I do research on basic human anatomy and physics to find how the body moves and changes shape, this would take a long amount to time as I would need to also remiss my character to accommodate this movement, for example I would need to make a larger mesh for the eyelids to ensure a smooth blinking animation, however the most important part would be essential joints such as waist, shoulders, arms, head, neck, thighs, hips and legs because to get simple movement sequences, these are most important.
I think if I was to do this again then I would have stuck with a single idea which would have been easier, this is as I believe the task I gave myself may have been too big for this timescale and I would have been able to create a better product from it, so in future projects I will choose a more realistic project for my timescale



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