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Showing posts from June, 2021

LO1 - Brief Proposal - Character Model

  The purpose of my 3D model is to create a product which is high quality and can be transferred into a multitude of media. In this case it will be a mascot for the Tokyo Olympics and will be used as a means for advertising and promoting the Olympics as it will be associated and displayed throughout the event. Not only that but the character will also be able to be transferred into a 2D model in order to make merchandise such as T-shirts and key chains. The form and genre of my product will be a combination of the modern Pixar style, which has realistic textures for materials and textiles, and an anime style, which comprises of proportions and eye style, and in a 3D, sense utilising a cell shading art style, as this relates to the art style of the country and is really relevant to some of Japan's heritage, so it would be a very good fit for a way to advertise the olympics for that country. Moreover, the style of the character will need to fit the sporty, athletic trend that previou...

Progress to 24/06/21

 LO1 - Proposal - must be edited to accommodate my change to my product - add paragraph on marketing LO2 - pre-production documentation - need to finish my content analysis - need to upload my concept arts to my blog LO2- sample material - I need to scan in my motion design sheets  - I have all of my concept art sheets LO3 - production - Began making my modelling blender, had a little trouble with the software so more research and learning about the software is needed LO3 - Report - need to write a report and produce a portfolio of different annotated screen shots in order to show my method - the report needs to be detailed and relevant to my work LO4 - Post production - I need to rig my character and work on all the physics and textures  - create a copy of my rigged character and edit it to be compatible to be used in Unity