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LO3: How I created my product

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 For this unit I mostly worked in blender and photoshop, this is because photoshop is a digital design application which makes is perfect for generating digital designs such as concept art. For a project such as this one it is more efficient to make a digital version of my concept art as it going to be used in other software such as blender for references so that the model can be properly scaled and rigged for movement. Throughout the creation of my model I have tried to match the codes and conventions of anime characters and mascots, I learned these conventions through the analysis of existing models and mascots. From this research and analysis I discovered that all of the models have physical features that are over exaggerated, in the case of Wenlock and Mandeville they have an enlarged single eye, a large head and small arms, legs and torso, in the case of the anime girl, she has bright hair, enlarged eyes and a head what is disproportionate to her body. I transferred these skil...

LO2: Product Analysis - Character Model

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  For the 2012 London Olympics, the two mascots Wenlock and Mandeville are designed in order to represent key elements of England through iconography, for example there is some degree of inspiration from the Union Jack in terms of the colour-scheme for the two mascots, as orange light blue and silver are present which is similar to the classic red white and blue of the Union Jack, moreover this is further represented by the exclusive Union Jack versions of the two characters. Moreover, the use of a taxi light is a direct reference to the iconic London taxis, which is a huge piece of modern day British culture, which is an indirect method of promoting and branding the country. Moreover, the simplistic design of the character and the single large eye gives the characters an an almost "cute" appearance. This is purely done for marketing reasons as merchandise such as plushies will widely be marketed towards a younger audience so the models must be age appropriate in order to be ...

LO1 - Brief Proposal - Character Model

  The purpose of my 3D model is to create a product which is high quality and can be transferred into a multitude of media. In this case it will be a mascot for the Tokyo Olympics and will be used as a means for advertising and promoting the Olympics as it will be associated and displayed throughout the event. Not only that but the character will also be able to be transferred into a 2D model in order to make merchandise such as T-shirts and key chains. The form and genre of my product will be a combination of the modern Pixar style, which has realistic textures for materials and textiles, and an anime style, which comprises of proportions and eye style, and in a 3D, sense utilising a cell shading art style, as this relates to the art style of the country and is really relevant to some of Japan's heritage, so it would be a very good fit for a way to advertise the olympics for that country. Moreover, the style of the character will need to fit the sporty, athletic trend that previou...

Progress to 24/06/21

 LO1 - Proposal - must be edited to accommodate my change to my product - add paragraph on marketing LO2 - pre-production documentation - need to finish my content analysis - need to upload my concept arts to my blog LO2- sample material - I need to scan in my motion design sheets  - I have all of my concept art sheets LO3 - production - Began making my modelling blender, had a little trouble with the software so more research and learning about the software is needed LO3 - Report - need to write a report and produce a portfolio of different annotated screen shots in order to show my method - the report needs to be detailed and relevant to my work LO4 - Post production - I need to rig my character and work on all the physics and textures  - create a copy of my rigged character and edit it to be compatible to be used in Unity

production schedule

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Concept art

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Gantt Chart

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